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Look Past Gamification for Motivation Strategies

Many employees won't respond well to games in the office.

CFOs are focused on the return on investment, and that extends to maximizing employee productivity. But some strategies aren't cutting it. According to Taylor Provost, writing for CFO magazine, certain gamification strategies are not beneficial in the workplace.

The use of points, badges and leader boards simply aren't motivating employees or allowing them to get their most out of their jobs, Jesse Schell, chief executive officer of Schell Games, told the magazine. Staff members are looking for other methods of engagement.

"It could involve other things: the feeling of a job well done, a more attractive interface, some nice music, or social interaction with a friend," Schell told the magazine. "Improving motivational design involves solving the deeper problem of how you can make specific activities more enjoyable."

Jed Cawthorne, a senior manager of intranet initiatives for a toip financial services organization, echoes Schell's sentiments in a piece for CMS Wire. He claims there will be several employees who don't care if they are further along in the "game" than their peers, in part because they are more focused on carrying out their roles. Members of the workforce are more interested in letting their performance speak for themselves, instead counting the number of badges or rewards they receive.